This is a project for my minor where I wanted to go through the full workflow of creating a game character. This character is made for practice before I make a more high quality character. I wanted to identify all the problems that could arise while working on character development and avoid them in my final work. I sculpted this character from scratch using reference images and used marvelous designer to create the clothing. It was my first time using marvelous designer hence the simple design. I used the blender hair system to create her hair. I retopologized the body in Maya keeping the edge flow as clean as possible. I did the same for the clothing. I then UV mapped and textured the character in Substance Painter.